International Standards Compliance

Binary Logic's Digital Kids and Digital Teens constitute the first spiral Computing and ICT curriculum globally that takes care of all key 21st-century skills and real-life technology skills. The books and the relevant digital resources for students and teachers are a complete solution for all types of schools.

It is also the only comprehensive K-12 Computing and ICT curriculum covering Coding and Robotics that an independent international organisation has reviewed for its compliance with educational standards: ISTE – the International Society for Technology in Education.

ISTE-badge

In May 2014, both Digital Kids and Digital Teens series were thoroughly reviewed and awarded with the Seal of Alignment with the ISTE Standards for Students. All the series were reviewed again in 2016, 2018 and 2021 and awarded the Seal of Alignment. In June 2023, we were awarded the Seal again, covering all the material of our series, including Can Code and Robotics. The ISTE Seal is renewed every two years as technology moves fast, and ICT textbooks cannot be treated like math or science textbooks. We are in the process of similar reviews by other international organisations and exam bodies.

DQ-badge

Our curriculum follows the latest international Computing and ICT teaching standards and considers the competencies valued around the world. All our Computing and ICT series follow and comply with the DQ Framework, the basis of the IEEE 3527.1 Standard. The world's first global standard for digital literacy, digital skills, and digital readiness – the IEEE 3527.1 Standard for Digital Intelligence (DQ) – was approved by the IEEE Standards Board in September 2020. Binary Logic is a voting member of the IEEE P1484.20.2 Defining Competency Working Group.

Additionally, our main curriculum and our custom resources are mapped against national standards and requirements in several countries. The skills learned reflect the performance standards demanded in an international context, and the material is suitable for international exam preparation.

We have researched the latest curriculum frameworks and exam specifications for Computing and ICT from various organisations extensively, such as:


  • European Commission Digcomp 2.1 European Framework of Digital Competences
  • UNESCO Global Framework of Reference on Digital Literacy Skills
  • DQ Institute (World Economic Forum/IEEE) DQ Global Standards for Digital Literacy, Skills and Readiness
  • K–12 Computer Science Framework in USA developed by CSTA, ISTE and Code.org
  • International Society for Technology in Education (ISTE) Standards for Students
  • Computer Science Teachers Association (CSTA by ACM) – Model Curriculum for K-12
  • UNESCO Institute for IT in Education ICT Competency Standards for Teachers
  • University of Cambridge International Diploma ICT Starters
  • ECDL / ICDL Syllabus v5
  • Microsoft Digital Citizenship and Creative Content Curriculum
  • American Association of School Librarians (AASL) Standards for the 21st Century Learner
  • Eurydice ICT@Europe.edu ICT in European Education Systems & Eurydice Key Competencies
  • International Baccalaureate MYP Programme
  • UK Department of Education National Curriculum in England - Computing programmes of study
  • Common Core State Standards Initiative
  • California Department of Education California Computer Science Standards 2018
  • Singapore Ministry of Education Baseline ICT Standards
  • Australian Ministry of Education (ACARA) F-10 Curriculum for Digital Technologies
  • New Zealand Ministry of Education ICT Strategic Framework in Education
  • Colombia MoE Orientaciones generales para la educación en tecnología - Estándares básicos de competencias en tecnología e informática

Future improvements

Our international Computing and ICT curriculum is also compliant with the recent developments in countries like the USA (K-12 CS framework developed by Code.org, ISTE and CSTA), UK (KS1, KS2 and KS3 curriculum by Computing at School), Australia (ICT Capability), Canada and Ireland (Action Plan 2017). Binary Logic is currently developing resources for the state schools in Vietnam and Serbia based on their national curriculum standards. Binary Logic is a member of the IEEE Computer Society, ACM Special Interest Group Computer Science Education, ACM Special Interest Group on Information Technology Education and Python Software Foundation to follow as close as possible all trends and changes in Computer Science education.

While the current set of Computing and ICT curriculum standards is meant to be comprehensive, these standards are intended to be a living, dynamic document. A perpetual mechanism is in place to periodically review the structure and contents of these standards as the technology context changes and teaching/learning methodologies evolve.


Goals

Our modern Computing and ICT curriculum and the textbooks follow the international standards defined by various organisations and innovative Ministries of Education worldwide. The solution aims at achieving the following goals:


  • Socio-cultural – to help learners grasp an understanding of everyday life patterns of their age group.
  • Learning how to learn – to help learners plan their work over a time span and set themselves realistic objectives.
  • Learner autonomy – to help learners set objectives and assess themselves through self-evaluation sections.

Methodological features

Our curriculum and our educational resources are primarily based on the latest trends of Computing and ICT teaching and learning while, simultaneously, effective elements of various teaching methods and approaches such as didactic (teacher-centered) and constructivist teaching (inquiry-based learning /learner-centered) have been incorporated. In particular, the content and methodology in our courses are characterized by the following key features:


  • Presentation of Computing and ICT concepts in meaningful contexts and realistic situations.
  • Comprehensive coverage of international Computing and ICT curricula and exams.
  • Fun, real-world scenarios and carefully graded activities to motivate students.
  • Opportunities for promoting learner autonomy with the presentation of learning objectives.
  • Use of motivating and contemporary topics related to the needs and interests of the specific age group.
  • Effective student and teacher support.

"A computer science education is literacy for the 21st century." - September 2015, Bill DeBlasio, Mayor of New York City



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