Computing and ICT courses

Digital Teens Promo Header

FOR SECONDARY SCHOOLS

This highly exciting series adopts an innovative approach to presenting and practicing ICT skills.

Second edition with

Coding and Robotics

ICT Digital Teens

A complete approach to ICT skills

Digital Teens Grade 3
Grade 7
Digital Teens Grade 3
Grade 8
Digital Teens Grade 3
Grade 9
Digital Teens Grade 4
Grade 10
Digital Teens Grade 5
Grade 11
Digital Teens Grade 6
Grade 12
Digital Teens Grade 1 & 2
Student-centered
learning through a fun,
hands-on approach
Digital Teens Grade 3
Written and designed
by educators
Digital Teens Grade 4
Not a manual
Not training for adults
Digital Teens Grade 5
Modern educational
material that meets
various learning styles
Digital Teens Grade 6
Fully graded and
designed for schools
Digital Teens Grade 6
Content aligned
to student needs
in each age group
Digital Teens Grade 6
Activities based
on school subjects
in each grade
Digital Teens Grade 6
Language in English
edition is graded to
facilitate
non-native speakers
Digital Teens Grade 6
Available in
several languages
Codificación y Robótica disponible en varios grados

DIGITAL TEENS follow the latest international standards of ICT teaching

The series take into consideration the competencies valued in ICT around the world.

The curriculum is mapped against national standards and requirements in a number of countries.

The skills learned reflect the performance standards demanded in an international context.

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eu comission Logo
Becta Logo
k12 Logo
computing at school Logo
csta Logo
CODE Logo
AASL Logo
Microsoft Digital Literacy Logo
International Baccalaureate Logo
ISTE Image

The International Society for Technology in Education (ISTE) completed a Seal of Alignment for Readiness review of Digital Teens and determined that they provide an effective foundation for successfully acquiring the knowledge and applying the skills described by the ISTE Standards for Students.

ISTE Image

The DQ Adopter seal represents the alignment of the curriculum of Digital Teens with the DQ Global Standards, the digital literacy framework created by the DQ Institute and IEEE Standards Association in collaboration with the World Economic Forum.

Curriculum Framework

Content curriculum and
resources that are aligned with
and support digital age learning.

Designed specifically for young
learners and teenagers incorporating
the latest developments in pedagogy.

Provides interesting real-life scenarios
and activities to engage and motivate
students.

Promotes key skills:

collaboration, communication,
teamwork, critical thinking,
problem-solving and decision-making.

Spiral Curriculum

Following the spiral curriculum, students repeat the material at different grade levels, each time at a higher level of difficulty and in greater depth.

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ICT Topics Image

Our curriculum for schools ensures that all students:

Are competent, confident, and creative users of information technology

Can critically evaluate and apply information technology (including new and unfamiliar technologies) responsibly, collaboratively and effectively to solve problems

Can analyze problems in computational terms, and can write computer programs in order to solve them

Can understand and apply the fundamental principles of computer science, including logic, algorithms, data representation, and networks

Can critically express the individual, cultural and societal impacts of technology, and know how to stay safe, exploit opportunities and manage risks

To accomplish these goals, the following topics are covered

with an emphasis on skills needed to build a knowledge-based economy:

  • The computer (hardware, peripherals, operating system, file system, security)
  • Working on the Internet (web surfing/ searching, email, calendar and contact management, safe computing)
  • Multimedia presentations (editing photos, sound, movie clip creation)
  • Word processing (with mathematical equations, envelopes and labels)
  • Spreadsheets (with charts and data exchange)
  • Presentations (with presentation skills)
  • Databases (working with various tools to organize information)
  • Online communication (blogging, social media, video conferencing)
  • Cloud computing and collaboration (online office suites, sharing documents, online meetings, presentation broadcasting, notes management and sharing, mind mapping)
  • Digital citizenship (e-safety, privacy, ethics and intellectual property)
  • Computer Science concepts (computer systems and networks)
  • Introduction to programming – Computational thinking
  • Introduction to robotics
  • Designing and developing software applications
  • Building websites (with online apps and later with HTML/CSS tools)
  • Introduction to game development
  • Modern technology skills (networking, storage & backup, simple IT troubleshooting, security, cloud storage)
  • Project management and diagramming
  • Image manipulation and 2D animation techniques
  • Video editing and 3D animation techniques

Programming-Coding-Robotics

Students learn how to code in :

Logo, Small Basic, Scratch, Python, Visual Basic, HTML, MIT App Inventor

Programming helps students understand and apply the fundamental principles and concepts of computing and computer science, including logic, algorithms and data representation

Our educational material follows a spiral, project-based approach based on the age and school grade of the students.

Programming is introduced at various stages and in various complexity both in primary and secondary grades with different programming tools and languages. Robotics labs are supported with resources for different educational robot kits and virtual platforms.

Conditioning Pages

Short lessons that can match the time that is available in the school curriculum

Extra coding and robotics material for all ages

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Apply coding skills to robotics for the new generation of kids and teenagers.

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Suitable for international exam preparation

Developing 21st Century Skills

Digital Literacy is more than the ability to use a computer. Learning to collaborate with others and connect through technology are essential skills.

Thinking

Creativity, critical thinking, problem-solving, decision-making and learning

Working

Communication and collaboration

Living

Digital citizenship, personal and social responsibility

Skills Avatar Image

Learning all modern platforms and tools

Our digital world is not only Windows and Office. As with anything related to technology, new tools are emerging constantly.

Students learn how to work with different kinds of platforms and tools to build real life computer skills. We want them to be able to adapt to change and be equipped to face their future life and work.

Imagine what technology will be like 5 or 10 years from now when your students will be completing their studies.

Students learn to gather and use information appropriately and ethically and use social tools responsibly and safely.

Our Computing and ICT curriculum covers a broad range of technologies and tools. The Other platforms section at the end of each module shows some of the alternatives available.

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Modern Educational Material

Project-Based Learning

The Project Task in Digital Teens 7-12 engage students through real life activities. Digital Teens 12 is entirely based on projects.

  • Cross-curricular activities based on the school subjects of the same grade
  • Promotes collaboration and group work
  • For the home or the computer lab

Student Resources

Student Online Resources

Individualized access from school or home according to grade :

  • Video tutorials for the applications in the Student’s Book and alternative ones
  • Digital resources
  • Extra eBooks for Coding and Robotics
  • Extra eBooks for alternative applications
  • Extra eBooks for international exams
  • Online module tests, certificates and Grades Management Platform (optional)
student resources
spiral curriculum icon

For any device

  • Works on any device with a web browser such as tablets, smartphones and even smart TVs
  • Supports Windows, MacOSX, iOS, Android, Linux, Chrome Book
  • No need for a DVD drive
  • Accessible anywhere anytime
dynamic content

Dynamic Online Content

New content continually updated according to changes in technology and the evolution of applications.

Teacher academic support

binary-academy.com

All teacher resources are available in editable DOC and PPT files. Everything is online and updated to accommodate technological advances and teacher feedback.

Online Resources

  • Teacher’s Guide with structured and detailed lesson plans
  • Worksheets with extra activities for the computer lab or homework
  • Self evaluation sheets
  • Practice websites with stable and safe content for children
  • All language editions are available to the teacher
Digital Teens Support

Sample Pages

An innovative approach to teaching ICT written by a team of educators

Follows latest Computing and ICT teaching standards & requirements.

Each book has four or five modules.

Each module provides a range of tasks and activities that help students to develop their Computing and ICT skills and allow teachers to monitor the students' progress

The "do you remember?" section focuses on important points which students need to revise.

Clear learning objectives and functional skills.

Clear explanations and illustrative contemporary examples.

The activities are based on school subjects taught in each grade

Project-based learning

The group-work activity consolidates skills previously taught and encourages students' collaboration. Most group-work activities are cross-curricular.

New content continually updated according to changes in technology.

Students learn how to work with many different platforms and tools.

The "Other platforms" section at the end of each module shows some of the available alternatives. The online video tutorials guide the students through each task.

New vocabulary is organized in related topics.